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Computers in Human Behavior
Volume 71
Computers in Human Behavior
(CHB)
-
Volume 71
论文列表
点击这里查看 Computers in Human Behavior 的JCR分区、影响因子等信息
卷期号:
Volume 71
发布时间:
June 2017
卷期年份:
2017
卷期官网:
https://www.sciencedirect.com/journal/computers-in-human-behavior/vol/71/suppl/C
本期论文列表
Editorial Board / Publication information
原文链接
谷歌学术
必应学术
百度学术
Why do people buy virtual goods: A meta-analysis
原文链接
谷歌学术
必应学术
百度学术
Pathological personality traits assessment using Facebook: Systematic review and meta-analyses
原文链接
谷歌学术
必应学术
百度学术
Lying or longing for likes? Narcissism, peer belonging, loneliness and normative versus deceptive like-seeking on Instagram in emerging adulthood
原文链接
谷歌学术
必应学术
百度学术
Internet gaming disorder: Social phobia and identifying with your virtual self
原文链接
谷歌学术
必应学术
百度学术
Educational Robotics intervention on Executive Functions in preschool children: A pilot study
原文链接
谷歌学术
必应学术
百度学术
Passive Facebook use, Facebook addiction, and associations with escapism: An experimental vignette study
原文链接
谷歌学术
必应学术
百度学术
Experiencing motivational conflict on social media in a crisis situation: The case of the Chick-fil-A same-sex marriage controversy
原文链接
谷歌学术
必应学术
百度学术
A quantitative method for evaluating the complexity of implementing and performing game features in physically-interactive gamified applications
原文链接
谷歌学术
必应学术
百度学术
Online trolling: The case of Madeleine McCann
原文链接
谷歌学术
必应学术
百度学术
Instructor presence in instructional video: Effects on visual attention, recall, and perceived learning
原文链接
谷歌学术
必应学术
百度学术
Tracing female gamer identity. An empirical study into gender and stereotype threat perceptions
原文链接
谷歌学术
必应学术
百度学术
When do consumers buy the company? Perceptions of interactivity in company-consumer interactions on social networking sites
原文链接
谷歌学术
必应学术
百度学术
Self-endorsing in digital advertisements: Using virtual selves to persuade physical selves
原文链接
谷歌学术
必应学术
百度学术
The impact of recommendations and warnings on the quality evaluation of health websites: An online experiment
原文链接
谷歌学术
必应学术
百度学术
Emotional support during times of stress: Can text messaging compete with in-person interactions?
原文链接
谷歌学术
必应学术
百度学术
Insecure attachments: Attachment, emotional regulation, sexting and condomless sex among women in relationships
原文链接
谷歌学术
必应学术
百度学术
Is gambling involvement a confounding variable for the relationship between Internet gambling and gambling problem severity?
原文链接
谷歌学术
必应学术
百度学术
Modelling and testing consumer trust dimensions in e-commerce
原文链接
谷歌学术
必应学术
百度学术
Emotional intelligence and communication levels in information technology professionals
原文链接
谷歌学术
必应学术
百度学术
Survey method matters: Online/offline questionnaires and face-to-face or telephone interviews differ
原文链接
谷歌学术
必应学术
百度学术
Nasty online comments anger you more than me, but nice ones make me as happy as you
原文链接
谷歌学术
必应学术
百度学术
Parental mediation, cyberbullying, and cybertrolling: The role of gender
原文链接
谷歌学术
必应学术
百度学术
Understanding factors influencing information communication technology adoption behavior: The moderators of information literacy and digital skills
原文链接
谷歌学术
必应学术
百度学术
Explaining the adoption of social networks sites for sharing user-generated content: A revision of the UTAUT2
原文链接
谷歌学术
必应学术
百度学术
Is game-based learning better in flow experience and various types of cognitive load than non-game-based learning? Perspective from multimedia and media richness
原文链接
谷歌学术
必应学术
百度学术
Mobile attachment: Separation from the mobile phone induces physiological and behavioural stress and attentional bias to separation-related stimuli
原文链接
谷歌学术
必应学术
百度学术
Static and interactive infographics in daily tasks: A value-in-use and quality of interaction user study
原文链接
谷歌学术
必应学术
百度学术
How real and model visuals affect the test performance of elementary students
原文链接
谷歌学术
必应学术
百度学术
A latent class analysis on adolescents media use and associations with health related quality of life
原文链接
谷歌学术
必应学术
百度学术
Self-disclosure and liking in computer-mediated communication
原文链接
谷歌学术
必应学术
百度学术
The role of online social network chatting for alcohol use in adolescence: Testing three peer-related pathways in a Swedish population-based sample
原文链接
谷歌学术
必应学术
百度学术
Intrusion of software robots into journalism: The public's and journalists' perceptions of news written by algorithms and human journalists
原文链接
谷歌学术
必应学术
百度学术
Qualitative approach to determine user experience of e-government services
原文链接
谷歌学术
必应学术
百度学术
Internet use and civic engagement: A structural equation approach
原文链接
谷歌学术
必应学术
百度学术
Supporting collaborative design activity in a multi-user digital design ecology
原文链接
谷歌学术
必应学术
百度学术
Forecasting managerial turnover through e-mail based social network analysis
原文链接
谷歌学术
必应学术
百度学术
Moving toward a theory: Testing an integrated model of cyberbullying perpetration, aggression, social skills, and Internet self-efficacy
原文链接
谷歌学术
必应学术
百度学术
The influence of empathy and self-presentation on engagement with social networking website posts
原文链接
谷歌学术
必应学术
百度学术
Why do faculty members use or not use social networking sites for education?
原文链接
谷歌学术
必应学术
百度学术
Texting's consequences for romantic relationships: A cross-lagged analysis highlights its risks
原文链接
谷歌学术
必应学术
百度学术
Parent ICT use, social capital, and parenting efficacy
原文链接
谷歌学术
必应学术
百度学术
Social presence in relation to students' satisfaction and learning in the online environment: A meta-analysis
原文链接
谷歌学术
必应学术
百度学术
The impact of self-regulatory states and traits on Facebook use: Priming materialism and social comparisons
原文链接
谷歌学术
必应学术
百度学术
Playing with power: Power poses affect enjoyment, presence, controller responsiveness, and arousal when playing natural motion-controlled video games
原文链接
谷歌学术
必应学术
百度学术
Playing to beat the blues: Linguistic agency and message causality effects on use of mental health games application
原文链接
谷歌学术
必应学术
百度学术
Examining cyberbullying across the lifespan
原文链接
谷歌学术
必应学术
百度学术
The maturing of gamification research
原文链接
谷歌学术
必应学术
百度学术
Designing interactive systems through a game lens: An ethnographic approach
原文链接
谷歌学术
必应学术
百度学术
Do badges increase user activity? A field experiment on the effects of gamification
原文链接
谷歌学术
必应学术
百度学术
FroggyBobby: An exergame to support children with motor problems practicing motor coordination exercises during therapeutic interventions
原文链接
谷歌学术
必应学术
百度学术
Enhancing instructional outcomes with gamification: An empirical test of the Technology-Enhanced Training Effectiveness Model
原文链接
谷歌学术
必应学术
百度学术
Gamification of task performance with leaderboards: A goal setting experiment
原文链接
谷歌学术
必应学术
百度学术
The need to achieve: Players' perceptions and uses of extrinsic meta-game reward systems for video game consoles
原文链接
谷歌学术
必应学术
百度学术
Towards understanding the effects of individual gamification elements on intrinsic motivation and performance
原文链接
谷歌学术
必应学术
百度学术
An inclusive design approach for developing video games for children with Autism Spectrum Disorder
原文链接
谷歌学术
必应学术
百度学术
Studying student differentiation in gamified education: A long-term study
原文链接
谷歌学术
必应学术
百度学术
Driven to drive? Investigating the effect of gamification on learner driver behavior, perceived motivation and user experience
原文链接
谷歌学术
必应学术
百度学术