Mood and learning in navigation-based serious games

作者:

Highlights:

• Navigation-based serious games induced positive overall mood in players.

• There was a significant increase in self-reported happiness.

• Happier players spent more time learning.

• Happier women gained higher learning performance score after playing.

• Younger players obtained higher learning performance score with serious gameplay.

摘要

•Navigation-based serious games induced positive overall mood in players.•There was a significant increase in self-reported happiness.•Happier players spent more time learning.•Happier women gained higher learning performance score after playing.•Younger players obtained higher learning performance score with serious gameplay.

论文关键词:Mood,Gameplay,Serious game,Applied game,Navigation,Learning

论文评审过程:Received 17 November 2016, Revised 3 March 2017, Accepted 18 March 2017, Available online 21 March 2017, Version of Record 13 April 2017.

论文官网地址:https://doi.org/10.1016/j.chb.2017.03.040