Mood and learning in navigation-based serious games
作者:
Highlights:
• Navigation-based serious games induced positive overall mood in players.
• There was a significant increase in self-reported happiness.
• Happier players spent more time learning.
• Happier women gained higher learning performance score after playing.
• Younger players obtained higher learning performance score with serious gameplay.
摘要
•Navigation-based serious games induced positive overall mood in players.•There was a significant increase in self-reported happiness.•Happier players spent more time learning.•Happier women gained higher learning performance score after playing.•Younger players obtained higher learning performance score with serious gameplay.
论文关键词:Mood,Gameplay,Serious game,Applied game,Navigation,Learning
论文评审过程:Received 17 November 2016, Revised 3 March 2017, Accepted 18 March 2017, Available online 21 March 2017, Version of Record 13 April 2017.
论文官网地址:https://doi.org/10.1016/j.chb.2017.03.040