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Computers in Human Behavior
Volume 80
Computers in Human Behavior
(CHB)
-
Volume 80
论文列表
点击这里查看 Computers in Human Behavior 的JCR分区、影响因子等信息
卷期号:
Volume 80
发布时间:
March 2018
卷期年份:
2018
卷期官网:
https://www.sciencedirect.com/journal/computers-in-human-behavior/vol/80/suppl/C
本期论文列表
Editorial Board
原文链接
谷歌学术
必应学术
百度学术
Screen overload: Pleasant multitasking with screen devices leads to the choice of healthful over less healthful snacks when compared with unpleasant multitasking
原文链接
谷歌学术
必应学术
百度学术
Online social support for “Danqin Mama”: A case study of parenting discussion forum for unwed single mothers in China
原文链接
谷歌学术
必应学术
百度学术
Consumers' online information adoption behavior: Motives and antecedents of electronic word of mouth communications
原文链接
谷歌学术
必应学术
百度学术
Self-presentation in LinkedIn portraits: Common features, gender, and occupational differences
原文链接
谷歌学术
必应学术
百度学术
That tagging was annoying: An extension of expectancy violation theory to impression management on social network sites
原文链接
谷歌学术
必应学术
百度学术
Internet gaming disorder in adolescents is linked to delay discounting but not probability discounting
原文链接
谷歌学术
必应学术
百度学术
The importance of attitudes toward technology for pre-service teachers' technological, pedagogical, and content knowledge: Comparing structural equation modeling approaches
原文链接
谷歌学术
必应学术
百度学术
Being in the Social: A cross-cultural and cross-generational study on identity processes related to Facebook use
原文链接
谷歌学术
必应学术
百度学术
Parasocial attributes and YouTube personalities: Exploring content trends across the most subscribed YouTube channels
原文链接
谷歌学术
必应学术
百度学术
Zero Likes – Symbolic interactions and need satisfaction online
原文链接
谷歌学术
必应学术
百度学术
What motivates people to continuously post selfies? The moderating role of perceived relative advantage
原文链接
谷歌学术
必应学术
百度学术
Punctuation in text messages may convey abruptness. Period
原文链接
谷歌学术
必应学术
百度学术
What makes information in online consumer reviews diagnostic over time? The role of review relevancy, factuality, currency, source credibility and ranking score
原文链接
谷歌学术
必应学术
百度学术
Should we love robots? – The most liked qualities of companion dogs and how they can be implemented in social robots
原文链接
谷歌学术
必应学术
百度学术
Information privacy, consumer alienation, and lurking behavior in social networking sites
原文链接
谷歌学术
必应学术
百度学术
A meta-analysis with examination of moderators of student cognition, affect, and learning outcomes while using serious educational games, serious games, and simulations
原文链接
谷歌学术
必应学术
百度学术
Data-centered persuasion: Nudging user's prosocial behavior and designing social innovation
原文链接
谷歌学术
必应学术
百度学术
Mining theory-based patterns from Big data: Identifying self-regulated learning strategies in Massive Open Online Courses
原文链接
谷歌学术
必应学术
百度学术
Risk, trust, and the interaction of perceived ease of use and behavioral control in predicting consumers’ use of social media for transactions
原文链接
谷歌学术
必应学术
百度学术
What it takes to get retweeted: An analysis of software vulnerability messages
原文链接
谷歌学术
必应学术
百度学术
The spreading impact of playing violent video games on aggression
原文链接
谷歌学术
必应学术
百度学术
Excessive use of online video streaming services: Impact of recommender system use, psychological factors, and motives
原文链接
谷歌学术
必应学术
百度学术
The social networks and distinctive experiences of intensively involved online gamers: A novel mixed methods approach
原文链接
谷歌学术
必应学术
百度学术
The influence of eWOM communications: An application of online social network framework
原文链接
谷歌学术
必应学术
百度学术
Predicting Internet Gaming Disorder symptoms in young adolescents: A one-year follow-up study
原文链接
谷歌学术
必应学术
百度学术
Intersections of gender and sexual minority status: Co-occurring bullying victimization among adolescents
原文链接
谷歌学术
必应学术
百度学术
Investigating the effects of smart technology on customer dynamics and customer experience
原文链接
谷歌学术
必应学术
百度学术
Student attitudes to games-based skills development: Learning from video games in higher education
原文链接
谷歌学术
必应学术
百度学术
Third person effects of fake news: Fake news regulation and media literacy interventions
原文链接
谷歌学术
必应学术
百度学术
“Technoference” and implications for mothers' and fathers' couple and coparenting relationship quality
原文链接
谷歌学术
必应学术
百度学术
Leveraging your knowledge to my performance: The impact of transactive memory capability on job performance in a social media environment
原文链接
谷歌学术
必应学术
百度学术
Navigation in virtual environments using head-mounted displays: Allocentric vs. egocentric behaviors
原文链接
谷歌学术
必应学术
百度学术
Investigating relationships between video gaming, spectating esports, and gambling
原文链接
谷歌学术
必应学术
百度学术
How does adding versus self-generating a hierarchical outline while learning from a multimedia document influence students' performances?
原文链接
谷歌学术
必应学术
百度学术
Distortions in time perceptions during task switching
原文链接
谷歌学术
必应学术
百度学术
Do covered nude photographs in the internet induce sexual cognition – A study of event-related potential
原文链接
谷歌学术
必应学术
百度学术
Self-concepts in cyber censorship awareness and privacy risk perceptions: What do cyber asylum-seekers have?
原文链接
谷歌学术
必应学术
百度学术
Psychological issues and problematic use of smartphone: ADHD's moderating role in the associations among loneliness, need for social assurance, need for immediate connection, and problematic use of smartphone
原文链接
谷歌学术
必应学术
百度学术
Meeting others virtually in a day-to-day setting: Investigating social avoidance and prosocial behavior towards avatars and agents
原文链接
谷歌学术
必应学术
百度学术
Exploring the computational thinking effects in pre-university education
原文链接
谷歌学术
必应学术
百度学术
Computational Thinking in pre-university Blended Learning classrooms
原文链接
谷歌学术
必应学术
百度学术
Reprint of ‘First exposure to Arduino through peer-coaching: Impact on students' attitudes towards programming’
原文链接
谷歌学术
必应学术
百度学术
Phogo: A low cost, free and “maker” revisit to Logo
原文链接
谷歌学术
必应学术
百度学术
Extending the nomological network of computational thinking with non-cognitive factors
原文链接
谷歌学术
必应学术
百度学术
May I teach you? Students' behavior when lectured by robotic vs. human teachers
原文链接
谷歌学术
必应学术
百度学术
Learning Computational Thinking and scratch at distance
原文链接
谷歌学术
必应学术
百度学术
Corrigendum to “Problem solving through digital game design: A quantitative content analysis” [Computers in Human Behavior 73 (2017) 28–37]
原文链接
谷歌学术
必应学术
百度学术
Corrigendum to “The effect of a persuasive social impact game on affective learning and attitude” [Computers in Human Behavior 45 (2015) 213–221]
原文链接
谷歌学术
必应学术
百度学术
Corrigendum to “Big fish: Prestige and admiration in game studies scholarship” [Computers in Human Behavior 56 (2016) 330–336]
原文链接
谷歌学术
必应学术
百度学术