Satisfaction and frustration of basic psychological needs in the real world and in video games predict internet gaming disorder scores and well-being
作者:
Highlights:
• IGD was highest when need satisfaction was low in the real world but high in games.
• Need frustration in the real world and video games positively predicted IGD scores.
• Real-world need satisfaction and frustration consistently predicted well-being.
• Video game need satisfaction and frustration inconsistently predicted well-being.
摘要
•IGD was highest when need satisfaction was low in the real world but high in games.•Need frustration in the real world and video games positively predicted IGD scores.•Real-world need satisfaction and frustration consistently predicted well-being.•Video game need satisfaction and frustration inconsistently predicted well-being.
论文关键词:video games,Pathological gaming,Internet gaming disorder,Well-being,Need satisfaction,Need frustration
论文评审过程:Received 20 September 2017, Revised 19 February 2018, Accepted 22 February 2018, Available online 24 February 2018, Version of Record 5 March 2018.
论文官网地址:https://doi.org/10.1016/j.chb.2018.02.034