A comparison of ‘psychosocially problematic gaming’ among middle and high school students in China and South Korea
作者:
Highlights:
• More than twice as many Chinese respondents were found to be PPGers.
• MMORPG games for South Korean respondents increased the likelihood of PPGers.
• Action games for Chinese respondents increased the likelihood of PPGers.
• Satisfying relationships with others are important predictor of PPGers.
摘要
•More than twice as many Chinese respondents were found to be PPGers.•MMORPG games for South Korean respondents increased the likelihood of PPGers.•Action games for Chinese respondents increased the likelihood of PPGers.•Satisfying relationships with others are important predictor of PPGers.
论文关键词:Psychosocially problematic gaming,Parental mediation,Parental attachment,Game genre,Relationship satisfaction
论文评审过程:Received 14 September 2017, Revised 24 January 2018, Accepted 23 March 2018, Available online 24 March 2018, Version of Record 30 March 2018.
论文官网地址:https://doi.org/10.1016/j.chb.2018.03.040