A new flow of Location Based Service mobile games: Non-stickiness on Pokémon Go
作者:
Highlights:
• Gratification is a more important factor than Flow to predict Stickiness.
• The correlation between Flow and Stickiness is spurious in this study.
• Gratification is a front predictor to Flow and Stickiness.
• For average players, all independent variables are important.
• For advanced players, only Serendipity is important.
摘要
•Gratification is a more important factor than Flow to predict Stickiness.•The correlation between Flow and Stickiness is spurious in this study.•Gratification is a front predictor to Flow and Stickiness.•For average players, all independent variables are important.•For advanced players, only Serendipity is important.
论文关键词:Location based service (LBS),Mobile games,Flow,Uses and gratifications (U & G),Serendipity,Pokémon go
论文评审过程:Received 9 February 2018, Revised 6 June 2018, Accepted 20 July 2018, Available online 24 July 2018, Version of Record 11 August 2018.
论文官网地址:https://doi.org/10.1016/j.chb.2018.07.023