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Computers in Human Behavior
Volume 99
Computers in Human Behavior
(CHB)
-
Volume 99
论文列表
点击这里查看 Computers in Human Behavior 的JCR分区、影响因子等信息
卷期号:
Volume 99
发布时间:
October 2019
卷期年份:
2019
卷期官网:
https://www.sciencedirect.com/journal/computers-in-human-behavior/vol/99/suppl/C
本期论文列表
Editorial Board
原文链接
谷歌学术
必应学术
百度学术
Corrigendum to “Open source software: The effects of training on acceptance” [Computers in Human Behavior 49 (2015) 390–399]
原文链接
谷歌学术
必应学术
百度学术
Receptive versus interactive video screens: A role for the brain's default mode network in learning from media
原文链接
谷歌学术
必应学术
百度学术
Daily technology interruptions and emotional and relational well-being
原文链接
谷歌学术
必应学术
百度学术
Data protectors, benefit maximizers, or facts enthusiasts: Identifying user profiles for life-logging technologies
原文链接
谷歌学术
必应学术
百度学术
The effect of violence and competition within video games on aggression
原文链接
谷歌学术
必应学术
百度学术
Hey Alexa … examine the variables influencing the use of artificial intelligent in-home voice assistants
原文链接
谷歌学术
必应学术
百度学术
Smartwatch games: Encouraging privacy-protective behaviour in a longitudinal study
原文链接
谷歌学术
必应学术
百度学术
Identifying Indicators of Smartphone Addiction Through User-App Interaction
原文链接
谷歌学术
必应学术
百度学术
Conversational engagement and mobile technology use
原文链接
谷歌学术
必应学术
百度学术
Use of a non-human robot audience to induce stress reactivity in human participants
原文链接
谷歌学术
必应学术
百度学术
Are males more likely to be addicted to the internet than females? A meta-analysis involving 34 global jurisdictions
原文链接
谷歌学术
必应学术
百度学术
Commerce and crossover of resources in Facebook Groups – A qualitative study
原文链接
谷歌学术
必应学术
百度学术
Habit and addiction in the use of social networking sites: Their nature, antecedents, and consequences
原文链接
谷歌学术
必应学术
百度学术
A latent profile analysis of adult students’ online self-regulation in blended learning environments
原文链接
谷歌学术
必应学术
百度学术
Mobile game-based learning in secondary education: Students’ immersion, game activities, team performance and learning outcomes
原文链接
谷歌学术
必应学术
百度学术
Determining the effect of stress on analytical skills performance in digital decision games towards an unobtrusive measure of experienced stress in gameplay scenarios
原文链接
谷歌学术
必应学术
百度学术
Comparing and modeling via social media: The social influences of fitspiration on male instagram users’ work out intention
原文链接
谷歌学术
必应学术
百度学术
Perceived responsiveness in text messaging: The role of emoji use
原文链接
谷歌学术
必应学术
百度学术
The relations between YouTube addiction, social anxiety and parasocial relationships with YouTubers: A moderated-mediation model based on a cognitive-behavioral framework
原文链接
谷歌学术
必应学术
百度学术
Advice reification, learning, and emergent collective intelligence in online health support communities
原文链接
谷歌学术
必应学术
百度学术
Incivility on Facebook and political polarization: The mediating role of seeking further comments and negative emotion
原文链接
谷歌学术
必应学术
百度学术
Psychopathic traits and social anxiety in cyber-space: A context-dependent theoretical framework explaining online disinhibition
原文链接
谷歌学术
必应学术
百度学术
Accidentally Attentive:Comparing visual, close-ended, and open-ended measures of attention on social media
原文链接
谷歌学术
必应学术
百度学术
The effect of ad integration and interactivity on young teenagers’ memory, brand attitude and personal data sharing
原文链接
谷歌学术
必应学术
百度学术
When audiences become advocates: Self-induced behavior change through health message posting in social media
原文链接
谷歌学术
必应学术
百度学术
How prior knowledge affects problem-solving performance in a medical simulation game: Using game-logs and eye-tracking
原文链接
谷歌学术
必应学术
百度学术
Effectiveness of virtual and augmented reality-enhanced exercise on physical activity, psychological outcomes, and physical performance: A systematic review and meta-analysis of randomized controlled trials
原文链接
谷歌学术
必应学术
百度学术
“THE RUSSIANS ARE HACKING MY BRAIN!” investigating Russia's internet research agency twitter tactics during the 2016 United States presidential campaign
原文链接
谷歌学术
必应学术
百度学术
Lessons learned applying learning analytics to assess serious games
原文链接
谷歌学术
必应学术
百度学术
Effect of disfluency on learning outcomes, metacognitive judgments and cognitive load in computer assisted learning environments
原文链接
谷歌学术
必应学术
百度学术
The prevalence and impact of online trolling of UK members of parliament
原文链接
谷歌学术
必应学术
百度学术
Is cyberbullying a group process? Online and offline bystanders of cyberbullying act as defenders, reinforcers and outsiders
原文链接
谷歌学术
必应学术
百度学术
A quantitative analysis of factors related to Taiwan teenagers’ smartphone addiction tendency using a random sample of parent-child dyads
原文链接
谷歌学术
必应学术
百度学术
Which EEG feedback works better for creativity performance in immersive virtual reality: The reminder or encouraging feedback?
原文链接
谷歌学术
必应学术
百度学术
Battling gender stereotypes: A user study of a code-learning game, “Code Combat,” with middle school children
原文链接
谷歌学术
必应学术
百度学术
Emerging Technologies for Artifact Construction in Learning
原文链接
谷歌学术
必应学术
百度学术
Recognition in makerspaces: Supporting opportunities for women to “make” a STEM career
原文链接
谷歌学术
必应学术
百度学术
Developing a videogame for learning signal processing and project management using project-oriented learning in ICT engineering degrees
原文链接
谷歌学术
必应学术
百度学术
Virtual worlds: A new environment for constructionist learning
原文链接
谷歌学术
必应学术
百度学术
Exploring children's learning experience in constructionism-based coding activities through design-based research
原文链接
谷歌学术
必应学术
百度学术