Mobile game-based learning in secondary education: Students’ immersion, game activities, team performance and learning outcomes

作者:

Highlights:

• Mobile collaborative game-based learning was studied in an urban area.

• Empathizing with a character was negatively related to learning outcomes.

• Content authenticity was negatively related to students' spending money wisely.

• Navigating was negatively related to team performance.

• Visiting organizations was positively related to team performance.

摘要

•Mobile collaborative game-based learning was studied in an urban area.•Empathizing with a character was negatively related to learning outcomes.•Content authenticity was negatively related to students' spending money wisely.•Navigating was negatively related to team performance.•Visiting organizations was positively related to team performance.

论文关键词:Mobile game-based learning,Game activities,Learning outcomes,Secondary education

论文评审过程:Received 5 November 2018, Revised 2 April 2019, Accepted 12 May 2019, Available online 15 May 2019, Version of Record 24 May 2019.

论文官网地址:https://doi.org/10.1016/j.chb.2019.05.020