Are Massively Multiplayer Online Role-Playing Games healthy or not and why? Preliminary support for a Compensatory Social Interaction model
作者:
Highlights:
• MMORPG guild play correlated with increases in both online social support and peer victimization.
• Positive effects of online social support compensated for the negative effects of peer victimization.
• MMORPG-related social support and peer victimization both predicted cognitive-emotional outcomes.
• The relation of social support and peer victimization to healthy outcomes was similar online and in-person.
• Support for our Compensatory Social Interaction model generalized across gender and game platforms.
摘要
•MMORPG guild play correlated with increases in both online social support and peer victimization.•Positive effects of online social support compensated for the negative effects of peer victimization.•MMORPG-related social support and peer victimization both predicted cognitive-emotional outcomes.•The relation of social support and peer victimization to healthy outcomes was similar online and in-person.•Support for our Compensatory Social Interaction model generalized across gender and game platforms.
论文关键词:Social support,Cyber-victimization,Online gaming,Social media,Depressive symptoms
论文评审过程:Received 10 October 2018, Revised 23 July 2019, Accepted 13 August 2019, Available online 14 August 2019, Version of Record 21 August 2019.
论文官网地址:https://doi.org/10.1016/j.chb.2019.08.012