The impact of learner metacognition and goal orientation on problem-solving in a serious game environment
作者:
Highlights:
• Computer log data was used to analyze leaner problem-solving process.
• Similarity measure was used to analyze sequence pattern.
• Learner metacognition affected learner problem-solving in a serious game.
• Learner goal orientation affected learner problem-solving in a serious game.
• Dunning-Kruger effect and problem complexity could be the possible explanation forlearner problem-solving differences.
摘要
•Computer log data was used to analyze leaner problem-solving process.•Similarity measure was used to analyze sequence pattern.•Learner metacognition affected learner problem-solving in a serious game.•Learner goal orientation affected learner problem-solving in a serious game.•Dunning-Kruger effect and problem complexity could be the possible explanation forlearner problem-solving differences.
论文关键词:Metacognition,Goal orientation,Problem-solving,Serious game,Log data,Similarity measure
论文评审过程:Received 12 April 2019, Revised 7 August 2019, Accepted 24 August 2019, Available online 26 August 2019, Version of Record 29 August 2019.
论文官网地址:https://doi.org/10.1016/j.chb.2019.08.021