The impact of learner metacognition and goal orientation on problem-solving in a serious game environment

作者:

Highlights:

• Computer log data was used to analyze leaner problem-solving process.

• Similarity measure was used to analyze sequence pattern.

• Learner metacognition affected learner problem-solving in a serious game.

• Learner goal orientation affected learner problem-solving in a serious game.

• Dunning-Kruger effect and problem complexity could be the possible explanation forlearner problem-solving differences.

摘要

•Computer log data was used to analyze leaner problem-solving process.•Similarity measure was used to analyze sequence pattern.•Learner metacognition affected learner problem-solving in a serious game.•Learner goal orientation affected learner problem-solving in a serious game.•Dunning-Kruger effect and problem complexity could be the possible explanation forlearner problem-solving differences.

论文关键词:Metacognition,Goal orientation,Problem-solving,Serious game,Log data,Similarity measure

论文评审过程:Received 12 April 2019, Revised 7 August 2019, Accepted 24 August 2019, Available online 26 August 2019, Version of Record 29 August 2019.

论文官网地址:https://doi.org/10.1016/j.chb.2019.08.021