Paying for loot boxes is linked to problem gambling, regardless of specific features like cash-out and pay-to-win
作者:
Highlights:
• Preregistered analysis replicates links between loot box spending and problem gambling (η2 = 0.092).
• Loot box spending remains linked to problem gambling, regardless of presence or absence of features like cash-out.
• Cash out, near-misses, and using in-game currency strengthened links between problem gambling and loot box spending.
摘要
•Preregistered analysis replicates links between loot box spending and problem gambling (η2 = 0.092).•Loot box spending remains linked to problem gambling, regardless of presence or absence of features like cash-out.•Cash out, near-misses, and using in-game currency strengthened links between problem gambling and loot box spending.
论文关键词:
论文评审过程:Received 22 October 2018, Revised 1 July 2019, Accepted 4 July 2019, Available online 9 July 2019, Version of Record 5 September 2019.
论文官网地址:https://doi.org/10.1016/j.chb.2019.07.003