Cognitive and metacognitive support in learning with a serious game about demographic change
作者:
Highlights:
• Metacognitions are fostered during learning with a serious game.
• Results show benefits of metacognitive prompting during gameplay.
• No effect of a short-time training of metacognition was found.
• Learning about demographic change can be effectively fostered with a serious game.
摘要
•Metacognitions are fostered during learning with a serious game.•Results show benefits of metacognitive prompting during gameplay.•No effect of a short-time training of metacognition was found.•Learning about demographic change can be effectively fostered with a serious game.
论文关键词:Metacognition,Prompting,Game-based learning,Simulation
论文评审过程:Received 11 July 2019, Revised 24 August 2019, Accepted 25 September 2019, Available online 25 September 2019, Version of Record 3 October 2019.
论文官网地址:https://doi.org/10.1016/j.chb.2019.09.026