Can gamification help to improve education? Findings from a longitudinal study
作者:
Highlights:
• Gamification has a positive effect on students' knowledge retention.
• The positive effect of gamification is independent of age and gender.
• Game elements can be used to tailor workshops to students' needs.
摘要
•Gamification has a positive effect on students' knowledge retention.•The positive effect of gamification is independent of age and gender.•Game elements can be used to tailor workshops to students' needs.
论文关键词:Gamification,Longitudinal study,Education,Workshops,Experiments,Knowledge retention
论文评审过程:Received 18 November 2019, Revised 7 March 2020, Accepted 16 April 2020, Available online 19 April 2020, Version of Record 22 April 2020.
论文官网地址:https://doi.org/10.1016/j.chb.2020.106392