An investigation of game behavior in the context of digital game-based learning: An individual difference perspective
作者:
Highlights:
• A MMORPG English Learning Environment was proposed to enhance English learning.
• Game experience had great effects on game achievement and game socialization.
• High gaming-experience learners had good achievement and highly used socialization.
• Low gaming-experience learners needed more support from in-game assistance.
• A framework & several solutions were produced to accommodate learners' preferences.
摘要
•A MMORPG English Learning Environment was proposed to enhance English learning.•Game experience had great effects on game achievement and game socialization.•High gaming-experience learners had good achievement and highly used socialization.•Low gaming-experience learners needed more support from in-game assistance.•A framework & several solutions were produced to accommodate learners' preferences.
论文关键词:Digital games,Game experience,Game behavior,Individual differences
论文评审过程:Received 20 February 2020, Revised 23 April 2020, Accepted 21 May 2020, Available online 25 May 2020, Version of Record 15 June 2020.
论文官网地址:https://doi.org/10.1016/j.chb.2020.106432