数据学习
AI博客
原创AI博客
大模型技术博客
期刊会议
学术世界
期刊出版社
领域期刊
SCI/SCIE/SSCI/EI简介
期刊列表
会议列表
所有期刊分区
学术期刊信息检索
JCR期刊分区查询
CiteScore期刊分区查询
中科院期刊分区查询
管理 - UTD24期刊列表
管理 - AJG(ABS)期刊星级查询
管理 - FMS推荐期刊列表
计算机 - CCF推荐期刊会议列表
南大核心(CSSCI)
合工大小核心
合工大大核心
AI资源仓库
AI领域与任务
AI研究机构
AI学术期刊
AI论文快讯
AI数据集
AI开源工具
数据推荐
AI大模型
国产AI大模型生态全览
AI模型概览图
AI模型月报
AI基础大模型
AI大模型排行榜
大模型综合能力排行榜
大模型编程能力排行榜
LMSys ChatBot Arena排行榜
Berkeley大模型工具使用能力排行榜
OpenLLMLeaderboard中国站
AI大模型大全
大模型部署教程
在线聊天大模型列表
2023年度AI产品总结
期刊列表
Computers in Human Behavior
Volume 128
Computers in Human Behavior
(CHB)
-
Volume 128
论文列表
点击这里查看 Computers in Human Behavior 的JCR分区、影响因子等信息
卷期号:
Volume 128
发布时间:
March 2022
卷期年份:
2022
卷期官网:
https://www.sciencedirect.com/journal/computers-in-human-behavior/vol/128/suppl/C
本期论文列表
Editorial Board
原文链接
谷歌学术
必应学术
百度学术
The Silent Generation vs Baby Boomers: Socio-demographic and psychological predictors of the “gray” digital inequalities
原文链接
谷歌学术
必应学术
百度学术
Why did you do that? Differential types of aggression in offline and in cyberbullying
原文链接
谷歌学术
必应学术
百度学术
The relationship between collaborative problem solving behaviors and solution outcomes in a game-based learning environment
原文链接
谷歌学术
必应学术
百度学术
“I enjoy thinking critically, and I'm in control”: Examining the influences of media literacy factors on misperceptions amidst the COVID-19 infodemic
原文链接
谷歌学术
必应学术
百度学术
The nature and building blocks of educational technology research
原文链接
谷歌学术
必应学术
百度学术
The constant mirror: Self-view and attitudes to virtual meetings
原文链接
谷歌学术
必应学术
百度学术
Testing the cognitive involvement hypothesis on social media: 'News finds me' perceptions, partisanship, and fake news credibility
原文链接
谷歌学术
必应学术
百度学术
Lack of measurement invariance in a widely used Facebook addiction scale may thwart progress in research on social-network-use disorder: A cross-cultural study
原文链接
谷歌学术
必应学术
百度学术
Gaming Disorder: A systematic review exploring the user-avatar relationship in videogames
原文链接
谷歌学术
必应学术
百度学术
Integrated ontology-based approach with navigation and content representation for health care website design
原文链接
谷歌学术
必应学术
百度学术
Exploring the connection between playing video games and watching video game streaming: Relationships with potential problematic uses
原文链接
谷歌学术
必应学术
百度学术
Smartphone use can modify the body schema: An ERP study based on hand mental rotation task
原文链接
谷歌学术
必应学术
百度学术
‘What lies behind the filter?’ Uncovering the motivations for using augmented reality (AR) face filters on social media and their effect on well-being
原文链接
谷歌学术
必应学术
百度学术
Selectively sharing satirical news: Strengthening an empirical understanding of how agreement, mirth, and perceived informativeness contribute to the diffusion of mediated comedy
原文链接
谷歌学术
必应学术
百度学术
Problem gambling message board activity and the legalization of sports betting in the US: A mixed methods approach
原文链接
谷歌学术
必应学术
百度学术
Appearance is not everything - Preferred feature combinations for care robots
原文链接
谷歌学术
必应学术
百度学术
Impact of gamification elements on user satisfaction in health and fitness applications: A comprehensive approach based on the Kano model
原文链接
谷歌学术
必应学术
百度学术
Reflective smartphone disengagement: Conceptualization, measurement, and validation
原文链接
谷歌学术
必应学术
百度学术
Attracting the crowd in online fundraising: A meta-analysis connecting campaign characteristics to funding outcomes
原文链接
谷歌学术
必应学术
百度学术
Synchrony facilitates altruistic decision making for non-human avatars
原文链接
谷歌学术
必应学术
百度学术
Rethinking (Dis)engagement in human-computer interaction
原文链接
谷歌学术
必应学术
百度学术
The role of proxy internet use in sequential pathways of digital exclusion: An empirical test of a conceptual model
原文链接
谷歌学术
必应学术
百度学术
The complex association between social media use intensity and adolescent wellbeing: A longitudinal investigation of five factors that may affect the association
原文链接
谷歌学术
必应学术
百度学术
A network analysis approach to the relationship between fear of missing out (FoMO), smartphone addiction, and social networking site use among a sample of Chinese university students
原文链接
谷歌学术
必应学术
百度学术
The echo chamber effect of rumor rebuttal behavior of users in the early stage of COVID-19 epidemic in China
原文链接
谷歌学术
必应学术
百度学术
Experiencing power over AI: The fit effect of perceived power and desire for power on consumers' choice for voice shopping
原文链接
谷歌学术
必应学术
百度学术
Core symptoms and symptom relationships of problematic internet use across early, middle, and late adolescence: A network analysis
原文链接
谷歌学术
必应学术
百度学术
GIST do it! How motivational mechanisms help wearable users develop healthy habits
原文链接
谷歌学术
必应学术
百度学术
Measuring consumer-perceived humanness of online organizational agents
原文链接
谷歌学术
必应学术
百度学术
Understanding user responses to the COVID-19 pandemic on Twitter from a terror management theory perspective: Cultural differences among the US, UK and India
原文链接
谷歌学术
必应学术
百度学术
An empirical investigation of the externalizing and internalizing pathways to disordered gaming behavior: A longitudinal study across childhood and adolescence
原文链接
谷歌学术
必应学术
百度学术
Antecedents of frustration in crowd work and the moderating role of autonomy
原文链接
谷歌学术
必应学术
百度学术
Sexting to sex: Testing an attachment based model of connections between texting behavior and sex among heterosexually active women
原文链接
谷歌学术
必应学术
百度学术
Predicting cyber offenders and victims and their offense and damage time from routine chat times and online social network activities
原文链接
谷歌学术
必应学术
百度学术
Nowhere else to go: Help seeking online and maladaptive decisional styles
原文链接
谷歌学术
必应学术
百度学术
Online social connections as surrogates of face-to-face interactions: A longitudinal study under Covid-19 isolation
原文链接
谷歌学术
必应学术
百度学术
User interactions with chatbot interfaces vs. Menu-based interfaces: An empirical study
原文链接
谷歌学术
必应学术
百度学术
A dual-process perspective to explore decision making in internet gaming disorder: An ERP study of comparison with recreational game users
原文链接
谷歌学术
必应学术
百度学术
“Are we tweeting our real selves?” personality prediction of Indian Twitter users using deep learning ensemble model
原文链接
谷歌学术
必应学术
百度学术
Is chatting with a sophisticated chatbot as good as chatting online or FTF with a stranger?
原文链接
谷歌学术
必应学术
百度学术
Design and evaluation of a multi-sensory scaffolding gamification science course with mobile technology for learners with total blindness
原文链接
谷歌学术
必应学术
百度学术
The digital workplace and its dark side: An integrative review
原文链接
谷歌学术
必应学术
百度学术
Online media consumption and depression in young people: A systematic review and meta-analysis
原文链接
谷歌学术
必应学术
百度学术
Machine learning for suicidal ideation identification: A systematic literature review
原文链接
谷歌学术
必应学术
百度学术
I want it my way! The effect of perceptions of personalization through augmented reality and online shopping on customer intentions to co-create value
原文链接
谷歌学术
必应学术
百度学术
Extending the technology acceptance model to explain how perceived augmented reality affects consumers' perceptions
原文链接
谷歌学术
必应学术
百度学术