Towards the design and implementation of computer-modeled opponents for use in entertainment and educational software: Some initial considerations

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While advances in computer technology have led to major improvements in the presentation and appearance of modern computer games, there has been no equivalent improvement in the artificial intelligence (AI) performance of these games. Traditional AI designs have had surprisingly little impact on the development of game-based intelligent systems. New approaches to AI, particularly those using autonomous software agents encapsulated in software robots (softbots), have the potential to make an enormous impact on game-based AI systems.Softbot-based autonomous software agents provide a framework capable of supporting psychologically based models of human behavior in a game environment. Used in this manner, softbots provide a new set of tools to explore the synthesis of human-like reasoning in complex and dynamic environments.This paper explores some initial attempts to develop an exploratory, game-based, experimental environment capable of hosting softbot-based, psychological models of human behavior. Some preliminary work in the design and implementation of a simple, extensible, softbot-based, computer-modeled opponent is also discussed.

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论文评审过程:Available online 15 June 1998.

论文官网地址:https://doi.org/10.1016/S0747-5632(97)80003-9