On-demand transmission of 3D models over lossy networks

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摘要

Three-dimensional (3D) meshes are used intensively in distributed graphics applications where model data are transmitted on demand to users’ terminals and rendered for interactive manipulation. For real-time rendering and high-resolution visualization, the transmission system should adapt to both data properties and transport link characteristics while providing scalability to accommodate terminals with disparate rendering capabilities. This paper presents a transmission system using hybrid unequal-error-protection and selective-retransmission for 3D meshes which are encoded with multi-resolutions. Based on the distortion-rate performance of the 3D data, the end-to-end channel statistics and the network parameters, transmission policies that maximize the service quality for a client-specific constraint is determined with linear computation complexity. A TCP-friendly protocol is utilized to further provide performance stability over time as well as bandwidth fairness for parallel flows in the network. Simulation results show the efficacy of the proposed transmission system in reducing transmission latency and providing smooth performance for interactive applications. For example, for a fixed rendering quality, the proposed system achieves 20–30% reduction in transmission latency compared to the system based on 3TP, which is a recently presented 3D application protocol using hybrid TCP and UDP.

论文关键词:Distributed 3D graphics,Interaction,Multi-resolution compression,Unequal error protection,Selective retransmission,TCP-friendly rate control,Multimedia streaming

论文评审过程:Received 7 September 2005, Accepted 25 January 2006, Available online 21 February 2006.

论文官网地址:https://doi.org/10.1016/j.image.2006.01.003