Compression of textured surfaces represented as surfel sets

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摘要

A method for lossy compression of genus-0 surfaces is presented. Geometry, texture and other surface attributes are incorporated in a unified manner. The input surfaces are represented by surfels (surface elements), i.e., by a set of disks with attributes. Each surfel, with its attribute vector, is optimally mapped onto a sphere in the sense of geodesic distance preservation. The resulting spherical vector-valued function is resampled. Its components are decorrelated by the Karhunen–Loève transform, represented by spherical wavelets and encoded using the zerotree algorithm. Methods for geodesic distance computation on surfel-based surfaces are considered. A novel efficient approach to dense surface flattening/mapping, using rectangular distance matrices, is employed. The distance between each surfel and a set of key-surfels is optimally preserved, leading to greatly improved resolution and eliminating the need for interpolation, that complicates and slows down existing surface unfolding methods. Experimental surfel-based surface compression results demonstrate successful compression at very low bit rates.

论文关键词:Textured surface compression,Spherical mapping,Geodesic paths,Surfels,Spherical wavelets

论文评审过程:Received 28 July 2006, Accepted 28 July 2006, Available online 22 August 2006.

论文官网地址:https://doi.org/10.1016/j.image.2006.07.003