Point-sampled 3D video of real-world scenes

作者:

Highlights:

摘要

This paper presents a point-sampled approach for capturing 3D video footage and subsequent re-rendering of real-world scenes. The acquisition system is composed of multiple sparsely placed 3D video bricks. The bricks contain a low-cost projector, two grayscale cameras and a high-resolution color camera. To improve on depth calculation we rely on structured light patterns. Texture images and pattern-augmented views of the scene are acquired simultaneously by time multiplexed projections of complementary patterns and synchronized camera exposures. High-resolution depth maps are extracted using depth-from-stereo algorithms performed on the acquired pattern images. The surface samples corresponding to the depth values are merged into a view-independent, point-based 3D data structure. This representation allows for efficient post-processing algorithms and leads to a high resulting rendering quality using enhanced probabilistic EWA volume splatting. In this paper, we focus on the 3D video acquisition system and necessary image and video processing techniques.

论文关键词:3D video,Free-viewpoint video,Scene acquisition,Point-based graphics

论文评审过程:Received 21 November 2006, Accepted 29 November 2006, Available online 2 January 2007.

论文官网地址:https://doi.org/10.1016/j.image.2006.11.009