3D graphics coding in a reconfigurable environment
作者:
Highlights:
• We introduce the concept of Reconfigurable Graphic Coding.
• We propose a set of Functional Units that combined can build 3D graphics decoders.
• We describe dataflow network for two decoders.
• We compare the results between the generated C and native C++ implementation.
摘要
•We introduce the concept of Reconfigurable Graphic Coding.•We propose a set of Functional Units that combined can build 3D graphics decoders.•We describe dataflow network for two decoders.•We compare the results between the generated C and native C++ implementation.
论文关键词:MPEG reconfigurable media coding,Dataflow process network,Media tool library,3D graphics,Compression,Reconfigurable decoders
论文评审过程:Available online 27 September 2013.
论文官网地址:https://doi.org/10.1016/j.image.2013.08.010