3D graphics coding in a reconfigurable environment

作者:

Highlights:

• We introduce the concept of Reconfigurable Graphic Coding.

• We propose a set of Functional Units that combined can build 3D graphics decoders.

• We describe dataflow network for two decoders.

• We compare the results between the generated C and native C++ implementation.

摘要

•We introduce the concept of Reconfigurable Graphic Coding.•We propose a set of Functional Units that combined can build 3D graphics decoders.•We describe dataflow network for two decoders.•We compare the results between the generated C and native C++ implementation.

论文关键词:MPEG reconfigurable media coding,Dataflow process network,Media tool library,3D graphics,Compression,Reconfigurable decoders

论文评审过程:Available online 27 September 2013.

论文官网地址:https://doi.org/10.1016/j.image.2013.08.010