Proximity-based group formation game model for community detection in social network

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摘要

As an increasing amount of network data emerges, especially for online daily social networks, a prominent question arises is how to observe the formed community structure. In this paper, we propose a proximity-based group formation game model, called PBCD, to detect communities in social networks. PBCD’s motivation is based on an empirical observation that the higher number of shared communities gives rise to the higher second-order pairwise proximity. By illustrating the generation process of second-order pairwise proximity, PBCD achieves a convincible performance on community detection. Furthermore, we formulate a two-step non-cooperative game model to illustrate the evolution process of community structure in each period. Using a well-designed potential function, we provide a strict proof that the subgame of first step is resembled with a classic potential game. Finally, we discuss an extended version by introducing community interaction probability matrix into PBCD to deal with the community detection task. Comprehensive experiments conducted on real-world social networks show that our approach can achieve good performance both in terms of detection accuracy and execution efficiency.

论文关键词:Community detection,Proximity,Group formation game,Nash equilibrium,Social network

论文评审过程:Received 30 August 2020, Revised 2 November 2020, Accepted 9 December 2020, Available online 29 December 2020, Version of Record 3 January 2021.

论文官网地址:https://doi.org/10.1016/j.knosys.2020.106670