Supporting sketch-based retrieval from a library of reusable behaviours

作者:

Highlights:

摘要

Building the behaviour for non-player characters in a game is a complex collaborative task among AI designers and programmers. In this paper we present a visual authoring tool for game designers that supports behaviour reuse. We describe a visual editor, capable of storing, indexing, retrieving and reusing behaviours previously designed by AI programmers. One of the most notable features of our editor is its capability for sketch-based retrieval: searching in a repository for behaviours that are similar to the one the user is drawing, and making suggestions about how to complete it. As this process relies on graph behaviour comparison, in this paper, we describe different algorithms for graph comparison, and demonstrate, through empirical evaluation in a particular test domain, that we can provide structure-based similarity for graphs that preserves behaviour similarity and can be computed at reasonable cost.

论文关键词:Graph matching,Behaviour authoring,Game design,FSMs,Non-playing characters,AI authoring tools

论文评审过程:Available online 1 August 2012.

论文官网地址:https://doi.org/10.1016/j.eswa.2012.07.067