A game-based approach towards facilitating decision making for perishable products: An example of blood supply chain

作者:

Highlights:

• A computer game that mimics the supply chain of a perishable product (blood units) is developed.

• Teaching scenarios are examined aiming at improving the performance of the supply chain.

• Students/professionals understanding of complex principles of supply chains is enhanced.

• Students/professionals trained in making decisions and familiarize themselves with business-driven, graphical model.

摘要

•A computer game that mimics the supply chain of a perishable product (blood units) is developed.•Teaching scenarios are examined aiming at improving the performance of the supply chain.•Students/professionals understanding of complex principles of supply chains is enhanced.•Students/professionals trained in making decisions and familiarize themselves with business-driven, graphical model.

论文关键词:Simulation,Empirical modelling,Decision analysis,Learning,Business games,Supply chain management

论文评审过程:Available online 3 January 2014.

论文官网地址:https://doi.org/10.1016/j.eswa.2013.12.038