Artificial Intelligence approaches for the generation and assessment of believable human-like behaviour in virtual characters

作者:

Highlights:

• Analysis of the believability assessment in video game characters.

• Differences between First-person and Third-person assessment in Turing test.

• Cognitive modelling of human-like behaviour generation in video games.

• Application of Machine Consciousness research to human-like behaviour generation.

• Results up to 47% of humanness in video games characters.

摘要

•Analysis of the believability assessment in video game characters.•Differences between First-person and Third-person assessment in Turing test.•Cognitive modelling of human-like behaviour generation in video games.•Application of Machine Consciousness research to human-like behaviour generation.•Results up to 47% of humanness in video games characters.

论文关键词:Turing test,Human-like behaviour,Believability,Non-player characters,Cognitive architectures,Genetic algorithm,Artificial neural networks

论文评审过程:Available online 23 May 2014.

论文官网地址:https://doi.org/10.1016/j.eswa.2014.05.004