Artificial Intelligence approaches for the generation and assessment of believable human-like behaviour in virtual characters
作者:
Highlights:
• Analysis of the believability assessment in video game characters.
• Differences between First-person and Third-person assessment in Turing test.
• Cognitive modelling of human-like behaviour generation in video games.
• Application of Machine Consciousness research to human-like behaviour generation.
• Results up to 47% of humanness in video games characters.
摘要
•Analysis of the believability assessment in video game characters.•Differences between First-person and Third-person assessment in Turing test.•Cognitive modelling of human-like behaviour generation in video games.•Application of Machine Consciousness research to human-like behaviour generation.•Results up to 47% of humanness in video games characters.
论文关键词:Turing test,Human-like behaviour,Believability,Non-player characters,Cognitive architectures,Genetic algorithm,Artificial neural networks
论文评审过程:Available online 23 May 2014.
论文官网地址:https://doi.org/10.1016/j.eswa.2014.05.004