An event-driven behavior trees extension to facilitate non-player multi-agent coordination in video games
作者:
Highlights:
• Event-driven behavior trees extension for multi-agent coordination in video games.
• Three new types of nodes for coordination are proposed.
• New nodes allow agents to communicate through a request protocol.
• A complete implementation and an application example are provided.
• Unlike ad hoc solutions, our approach favors behavior trees’ development paradigm.
摘要
•Event-driven behavior trees extension for multi-agent coordination in video games.•Three new types of nodes for coordination are proposed.•New nodes allow agents to communicate through a request protocol.•A complete implementation and an application example are provided.•Unlike ad hoc solutions, our approach favors behavior trees’ development paradigm.
论文关键词:Agents,Coordination,Event-driven behavior trees,Multi-agent systems,Video game development
论文评审过程:Received 15 July 2019, Revised 11 February 2020, Accepted 13 April 2020, Available online 23 April 2020, Version of Record 4 May 2020.
论文官网地址:https://doi.org/10.1016/j.eswa.2020.113457