A high-quality voxel 3D reconstruction system for large scenes based on the branch and bound method

作者:

Highlights:

• The branch and bound global optimization method is proposed.

• A tighter branch and bound boundary is addressed.

• A point cloud fusion method based on TSDF is presented.

摘要

•The branch and bound global optimization method is proposed.•A tighter branch and bound boundary is addressed.•A point cloud fusion method based on TSDF is presented.

论文关键词:Branch and bound,Pose optimization,Voxel,3D reconstruction

论文评审过程:Received 3 March 2021, Revised 10 December 2021, Accepted 13 January 2022, Available online 25 January 2022, Version of Record 29 January 2022.

论文官网地址:https://doi.org/10.1016/j.eswa.2022.116549