Learning to automatically spectate games for Esports using object detection mechanism
作者:
Highlights:
• The observer who selects engaging scenes is a vital part of Esports.
• The paper proposes an automatic observer model based on human observational data.
• Our proposed method focuses on a two-dimensional spatial area the spectator watches.
• The proposed model applied an object detection mechanism to find the spatial area.
• The proposed model has higher performance than the existing event-based method.
摘要
•The observer who selects engaging scenes is a vital part of Esports.•The paper proposes an automatic observer model based on human observational data.•Our proposed method focuses on a two-dimensional spatial area the spectator watches.•The proposed model applied an object detection mechanism to find the spatial area.•The proposed model has higher performance than the existing event-based method.
论文关键词:Esports,Spectators,Automatic observer,Mask R-CNN,StarCraft
论文评审过程:Received 25 July 2022, Revised 30 September 2022, Accepted 3 October 2022, Available online 10 October 2022, Version of Record 21 October 2022.
论文官网地址:https://doi.org/10.1016/j.eswa.2022.118979