Structure-from-motion using lines: Representation, triangulation, and bundle adjustment

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We address the problem of camera motion and 3D structure reconstruction from line correspondences across multiple views, from initialization to final bundle adjustment. One of the main difficulties when dealing with line features is their algebraic representation. First, we consider the triangulation problem. Based on Plücker coordinates to represent the 3D lines, we propose a maximum likelihood algorithm, relying on linearizing the Plücker constraint and on a Plücker correction procedure, computing the closest Plücker coordinates to a given 6-vector. Second, we consider the bundle adjustment problem, which is essentially a nonlinear optimization process on camera motion and 3D line parameters. Previous overparameterizations of 3D lines induce gauge freedoms and/or internal consistency constraints. We propose the orthonormal representation, which allows handy nonlinear optimization of 3D lines using the minimum four parameters with an unconstrained optimization engine. We compare our algorithms to existing ones on simulated and real data. Results show that our triangulation algorithm outperforms standard linear and bias-corrected quasi-linear algorithms, and that bundle adjustment using our orthonormal representation yields results similar to the standard maximum likelihood trifocal tensor algorithm, while being usable for any number of views.

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论文评审过程:Received 12 March 2004, Accepted 17 June 2005, Available online 11 August 2005.

论文官网地址:https://doi.org/10.1016/j.cviu.2005.06.001