Toward automated evaluation of interactive segmentation

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We previously described a system for evaluating interactive segmentation by means of user experiments (McGuinness and O’Connor, 2010) [1]. This method, while effective, is time-consuming and labor-intensive. This paper aims to make evaluation more practicable by investigating if it is feasible to automate user interactions. To this end, we propose a general algorithm for driving the segmentation that uses the ground truth and current segmentation error to automatically simulate user interactions. We investigate four strategies for selecting which pixels will form the next interaction. The first of these is a simple, deterministic strategy; the remaining three strategies are probabilistic, and focus on more realistically approximating a real user. We evaluate four interactive segmentation algorithms using these strategies, and compare the results with our previous user experiment-based evaluation. The results show that automated evaluation is both feasible and useful.

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论文评审过程:Received 14 December 2009, Accepted 28 February 2011, Available online 10 March 2011.

论文官网地址:https://doi.org/10.1016/j.cviu.2011.02.011