The RoboCup Soccer Server and CMUnited Clients: Implemented Infrastructure for MAS Research
作者:Itsuki Noda, Peter Stone
摘要
The RoboCup Soccer Server and associated client code is a growing body of software infrastructure that enables a wide variety of multiagent systems research. The Soccer Server is a multiagent environment that supports 22 independent agents interacting in a complex, real-time environment. AI researchers have been using the Soccer Server to pursue research in a wide variety of areas, including real-time multiagent planning, real-time communication methods, collaborative sensing, and multiagent learning. This article describes the current Soccer Server and the champion CMUnited soccer-playing agents, both of which are publically available and used by a growing research community. It also describes the ongoing development of FUSS, a new, flexible simulation environment for multiagent research in a variety of multiagent domains.
论文关键词:infrastructure, evaluation, simulation, machine learning, RoboCup, layered architecture
论文评审过程:
论文官网地址:https://doi.org/10.1023/A:1024128904944