Does gamification engage users in online shopping?
作者:
Highlights:
• Game elements have direct and positive effects on users’ engagement in ecommerce.
• Gamification can be studied as a system of reputation points forming a construct.
• The reduction of the UES is recommended at least in a five-factor structure.
• Gamification has a direct influence on four key engagement factors.
摘要
•Game elements have direct and positive effects on users’ engagement in ecommerce.•Gamification can be studied as a system of reputation points forming a construct.•The reduction of the UES is recommended at least in a five-factor structure.•Gamification has a direct influence on four key engagement factors.
论文关键词:Gamification,Engagement,PLS-SEM
论文评审过程:Received 17 June 2020, Revised 25 June 2021, Accepted 14 July 2021, Available online 18 July 2021, Version of Record 23 July 2021.
论文官网地址:https://doi.org/10.1016/j.elerap.2021.101076