TGames - volume 11 - 2019 论文列表 |
点击这里查看 IEEE Transactions on Games 的JCR分区、影响因子等信息 |
Cleyton R. Silva Rubens O. Moraes Levi H. S. Lelis Kobi Gal
Inside the Group: Investigating Social Structures in Player Groups and Their Influence on Activity.Michael Helfried Schiller Günter Wallner Christopher Schinnerl Alexander Monte Calvo Johanna Pirker Rafet Sifa Anders Drachen
Identifying Regional Trends in Avatar Customization.Peter Mawhorter Sercan Sengün Haewoon Kwak D. Fox Harrell
Recommender System for Items in Dota 2.Wenli Looi Manmeet Dhaliwal Reda Alhajj Jon G. Rokne
Emulating Human Play in a Leading Mobile Card Game.Hendrik Baier Adam Sattaur Edward J. Powley Sam Devlin Jeff Rollason Peter I. Cowling
How the Business Model of Customizable Card Games Influences Player Engagement.Victoria J. Hodge Feng Li Nick Sephton Sam Devlin Peter I. Cowling Nikolaos Goumagias Jianhua Shao Kieran Purvis Ignazio Cabras Kiran Jude Fernandes
Exploration in NetHack With Secret Discovery.Jonathan Campbell Clark Verbrugge
Automated Playtesting With Procedural Personas Through MCTS With Evolved Heuristics.Christoffer Holmgård Michael Cerny Green Antonios Liapis Julian Togelius
Serious Games for Training Social Skills in Job Interviews.Patrick Gebhard Tanja Schneeberger Elisabeth André Tobias Baur Ionut Damian Gregor Mehlmann Cornelius J. König Markus Langer
The ASC-Inclusion Perceptual Serious Gaming Platform for Autistic Children.Erik Marchi Tadas Baltrusaitis Andra Adams Marwa Mahmoud Ofer Golan Shimrit Fridenson-Hayo Shahar Tal Shai Newman Noga Meir-Goren Antonio Camurri Stefano Piana Björn W. Schuller Sven Bölte T. Metin Sezgin Nese Alyüz Agnieszka Rynkiewicz Aurelie Baranger Alice Baird Simon Baron-Cohen Amandine Lassalle Helen O'Reilly Delia Pigat Peter Robinson Ian Davies
Implementing Adaptive Game Difficulty Balancing in Serious Games.Maurice Hendrix Tyrone Bellamy-Wood Sam McKay Victoria Bloom Ian Dunwell
A Tool to Design Interactive Characters Based on Embodied Cognition. Guest Editorial Intelligence in Serious Games.Björn W. Schuller Lucas Paletta Peter Robinson Nicolas Sabouret Georgios N. Yannakakis
Ching-Nung Lin Jr-Chang Chen Shi-Jim Yen
Pacman Capture the Flag in AI Courses.Nir Lipovetzky Sebastian Sardiña
Hierarchical Reinforcement Learning With Monte Carlo Tree Search in Computer Fighting Game.Ivan Pereira Pinto Luciano Reis Coutinho
Dota 2 Bot Competition. The 2017 AIBIRDS Level Generation Competition.Matthew Stephenson Jochen Renz Xiaoyu Ge Lucas Ferreira Julian Togelius Peng Zhang
Computer Shogi Tournaments and Techniques.Tomoyuki Kaneko Takenobu Takizawa
The Text-Based Adventure AI Competition.Timothy Atkinson Hendrik Baier Tara Copplestone Sam Devlin Jerry Swan
ViZDoom Competitions: Playing Doom From Pixels.Marek Wydmuch Michal Kempka Wojciech Jaskowski
Algorithm Selection in Adversarial Settings: From Experiments to Tournaments in StarCraft.Anderson Rocha Tavares Daniel Kneipp S. Vieira Tiago Negrisoli Luiz Chaimowicz
StarCraft AI Competitions, Bots, and Tournament Manager Software.Michal Certický David Churchill Kyung-Joong Kim Martin Certický Richard Kelly
Game Data Mining Competition on Churn Prediction and Survival Analysis Using Commercial Game Log Data.EunJo Lee Yoonjae Jang DuMim Yoon JiHoon Jeon Seong-Il Yang Sang-Kwang Lee Dae-Wook Kim Pei Pei Chen Anna Guitart Paul Bertens África Periáñez Fabian Hadiji Marc Müller Youngjun Joo Jiyeon Lee Inchon Hwang Kyung-Joong Kim
General Video Game AI: A Multitrack Framework for Evaluating Agents, Games, and Content Generation Algorithms.Diego Pérez-Liébana Jialin Liu Ahmed Khalifa Raluca D. Gaina Julian Togelius Simon M. Lucas
Guest Editorial Special Issue on Game Competition Frameworks for Research and Education.Jialin Liu Diego Pérez-Liébana Tristan Cazenave Ruck Thawonmas
Michele Colledanchise Ramviyas Parasuraman Petter Ögren
Evolving Roguelike Dungeons With Deluged Novelty Search Local Competition.Alexandre Santos Melotti Carlos Henrique Valério de Moraes
Machine Learning Approaches to Competing in Fantasy Leagues for the NFL.Jonathan Robert Landers Brian Duperrouzel
Analysis of Agent Expertise in Ms. Pac-Man Using Value-of-Information-Based Policies.Isaac John Sledge José C. Príncipe
Spread-It: A Strategic Game of Competitive Diffusion Through Social Networks.Shimon Ben Ishay Alon Sela Irad E. Ben-Gal
Modeling Users' Collaborative Behavior With a Serious Game.Franco Daniel Berdun Marcelo Gabriel Armentano
Machine Learning Techniques for Analyzing Training Behavior in Serious Gaming.Matthew C. Gombolay Reed Jensen Sung-Hyun Son
Building a Planner: A Survey of Planning Systems Used in Commercial Video Games.Xenija Neufeld Sanaz Mostaghim Dario L. Sancho-Pradel Sandy Brand
Gabriella Alves Bulhoes Barros Michael Cerny Green Antonios Liapis Julian Togelius
From Mechanics to Meaning.Adam Summerville Chris Martens Sarah Harmon Michael Mateas Joseph C. Osborn Noah Wardrip-Fruin Arnav Jhala
Orchestrating Game Generation.Antonios Liapis Georgios N. Yannakakis Mark J. Nelson Mike Preuss Rafael Bidarra
Multiobjective Evolutionary Map Design for Cube 2: Sauerbraten.Daniele Loiacono Luca Arnaboldi
Learning How Design Choices Impact Gameplay Behavior. Perceptual Experience Management.Justus Robertson R. Michael Young
Trained Behavior Trees: Programming by Demonstration to Support AI Game Designers.Ismael Sagredo-Olivenza Pedro Pablo Gómez-Martín Marco Antonio Gómez-Martín Pedro Antonio González-Calero
Guest Editorial Special Issue on AI-Based and AI-Assisted Game Design.Antonios Liapis Georgios N. Yannakakis Michael Cook Simon Colton