ijcai65

ijcai 2017 论文列表

Computer Games - 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York City, NY, USA, July 9-10, 2016, Revised Selected Papers.

A General Approach of Game Description Decomposition for General Game Playing.
Grounding GDL Game Descriptions.
Optimizing Propositional Networks.
Semantic Classification of Utterances in a Language-Driven Game.
AI Wolf Contest - Development of Game AI Using Collective Intelligence -.
Clustering-Based Online Player Modeling.
Learning from the Memory of Atari 2600.
A Rollout-Based Search Algorithm Unifying MCTS and Alpha-Beta.
Nested Rollout Policy Adaptation with Selective Policies.
Integrating Factorization Ranked Features in MCTS: An Experimental Study.
Deep or Wide? Learning Policy and Value Neural Networks for Combinatorial Games.
NeuroHex: A Deep Q-learning Hex Agent.