ijcai81

ijcai 2018 论文列表

Computer Games - 6th Workshop, CGW 2017, Held in Conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised Selected Papers.

A Game for Eliciting Trust Between People and Devices Under Diverse Performance Conditions.
Applying Anytime Heuristic Search to Cost-Optimal HTN Planning.
Validating and Fine-Tuning of Game Evaluation Functions Using Endgame Databases.
A Study of Forward Versus Backwards Endgame Solvers with Results in Chinese Checkers.
Distributed Nested Rollout Policy for SameGame.
Memorizing the Playout Policy.
On-Line Parameter Tuning for Monte-Carlo Tree Search in General Game Playing.
Neural Fictitious Self-Play in Imperfect Information Games with Many Players.
Deep Reinforcement Learning with Hidden Layers on Future States.
Deep Preference Neural Network for Move Prediction in Board Games.
Computer Hex Algorithm Using a Move Evaluation Method Based on a Convolutional Neural Network.
Atari Games and Intel Processors.