Fast head modeling for animation

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摘要

This paper describes an efficient method to make individual faces for animation from several possible inputs. We present a method to reconstruct a three-dimensional (3D) facial model for animation from two orthogonal pictures taken from front and side views, or from range data obtained from any available resources. It is based on extracting features on a face in a semiautomatic way and modifying a generic model with detected feature points. Then fine modifications follow if range data is available. Automatic texture mapping is employed using an image composed from the two images. The reconstructed 3D-face can be animated immediately with given expression parameters. Several faces by obtained one methodology applied to different input data to get a final animatable face are illustrated.

论文关键词:Orthogonal picture,Range data,Reconstruction,Modification,Generic model,Automatic texture mapping,Facial animation

论文评审过程:Received 29 September 1998, Revised 13 June 1999, Accepted 30 June 1999, Available online 17 February 2000.

论文官网地址:https://doi.org/10.1016/S0262-8856(99)00057-8