Skeletonization algorithm running on path-based distance maps

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摘要

A new skeletonization algorithm is introduced which runs on the distance map of a digital figure, computed according to any among four commonly used path-based distance functions. The skeletonization algorithm has a number of features: it is reversible, since it detects the centres of the maximal disks; it is nearly invariant under figure rotation (when the adopted distance function provides a reasonably good approximation to the Euclidean distance); it includes two steps (pruning and beautifying), which allow us to simplify skeleton structure according to the user's needs, as well as to improve skeleton aesthetics; and its computational load is limited, whatever the size of the figure to be skeletonized.

论文关键词:Distance maps,Centres of maximal disks,Medial line,Skeleton,Pruning

论文评审过程:Received 1 November 1994, Revised 22 March 1995, Available online 20 February 1999.

论文官网地址:https://doi.org/10.1016/0262-8856(95)01039-4