Evaluating multiple aspects of a digital educational problem-solving-based adventure game

作者:

Highlights:

• A multi-aspect approach is suggested to empirically evaluate educational games.

• Students who lack knowledge/experience of PC assembly may benefit from the game.

• Flow state and game acceptance might be related to learning effectiveness.

• Various dimensions of flow are significantly correlated with game acceptance.

• Appropriate challenge levels and clear goals may increase the game acceptance.

摘要

•A multi-aspect approach is suggested to empirically evaluate educational games.•Students who lack knowledge/experience of PC assembly may benefit from the game.•Flow state and game acceptance might be related to learning effectiveness.•Various dimensions of flow are significantly correlated with game acceptance.•Appropriate challenge levels and clear goals may increase the game acceptance.

论文关键词:Game-based learning,Adventure game,Problem-solving,Technology acceptance,Flow,Cluster analysis

论文评审过程:Available online 22 August 2013.

论文官网地址:https://doi.org/10.1016/j.chb.2013.07.052