Mediated enactive experience versus perceived mastery experience: An enhancing mechanism versus a mediator of character attachment and internal political efficacy in serious games

作者:

Highlights:

• This study distinguishes mediated enactive experiences from perceived mastery experiences.

• Internal political efficacy (IPE) can be enhanced through mediated enactive experience.

• Attachment to an avatar in serious games contributes to enhancement of mastery experience.

• Perceived mastery experience mediates the effects of character attachment and IPE.

• Perceived mastery experience mediates the effects of pretest IPE and posttest IPE.

摘要

•This study distinguishes mediated enactive experiences from perceived mastery experiences.•Internal political efficacy (IPE) can be enhanced through mediated enactive experience.•Attachment to an avatar in serious games contributes to enhancement of mastery experience.•Perceived mastery experience mediates the effects of character attachment and IPE.•Perceived mastery experience mediates the effects of pretest IPE and posttest IPE.

论文关键词:Character attachment,Mastery experience,Path model,Political efficacy,Serious game

论文评审过程:Received 7 April 2015, Revised 8 September 2015, Accepted 22 October 2015, Available online 22 November 2015, Version of Record 22 November 2015.

论文官网地址:https://doi.org/10.1016/j.chb.2015.10.029