Effectiveness of gamification in the engagement of students

作者:

Highlights:

• Cluster analysis was used to classify student engagement.

• Students with low engagement can be stimulated to do this activities through gamification techniques.

• Engagement indicators were identified and may be useful for future research in the area.

• Teacher participations is absolutely necessary to create experiences that include game mechanics for students.

• The objectives to be achieved in the classroom should be adherent with the mechanics of games.

摘要

•Cluster analysis was used to classify student engagement.•Students with low engagement can be stimulated to do this activities through gamification techniques.•Engagement indicators were identified and may be useful for future research in the area.•Teacher participations is absolutely necessary to create experiences that include game mechanics for students.•The objectives to be achieved in the classroom should be adherent with the mechanics of games.

论文关键词:Engagement,Game mechanics,Gamification,Cluster analysis,Elementary school,Teaching practices

论文评审过程:Received 5 October 2015, Revised 7 November 2015, Accepted 11 November 2015, Available online 31 December 2015, Version of Record 31 December 2015.

论文官网地址:https://doi.org/10.1016/j.chb.2015.11.021