Assessing implicit computational thinking in Zoombinis puzzle gameplay

作者:

Highlights:

• Described an emergent approach to the development of game-based learning assessments.

• Used data-mining methods to create detectors of students' implicit computational thinking based on gameplay behaviors.

• Results showed in-game measures were significantly related to external measures of computational thinking.

• Applications of in-game measures as formative computational thinking assessments of teachers and designers.

摘要

•Described an emergent approach to the development of game-based learning assessments.•Used data-mining methods to create detectors of students' implicit computational thinking based on gameplay behaviors.•Results showed in-game measures were significantly related to external measures of computational thinking.•Applications of in-game measures as formative computational thinking assessments of teachers and designers.

论文关键词:Implicit learning,Computational thinking,Learning games,Classification algorithms

论文评审过程:Received 18 November 2019, Revised 4 June 2020, Accepted 16 January 2021, Available online 27 January 2021, Version of Record 18 February 2021.

论文官网地址:https://doi.org/10.1016/j.chb.2021.106707