Strategy construction using homomorphisms between games

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摘要

One reason for changing the representation of a game is to make it similar to a previously solved game. As a definition of similarity, people have proposed homomorphism-like structures. Two such structures are discussed in this paper and it is proven that they “preserve” winning strategies. They are incomparable in their strength and areas of applicability; i.e., neither of them is a special case of the other.

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论文评审过程:Available online 12 March 2003.

论文官网地址:https://doi.org/10.1016/0004-3702(72)90050-1