Inverse engineering preferences in simple games

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摘要

A method for inverse engineering decision-makers’ preferences based on observable behaviour is designed. This technique allows analysts to narrow down the list of potential preference rankings of possible states in a conflict for each decision-maker using probabilities and expected values. During the inverse engineering procedure, the list of all possible preference rankings is narrowed as decision-makers move and counter-move. Accurate preference information is key to building quality conflict and game models; however, preference rankings for decision-makers are often difficult to obtain directly. A simple two decision-maker, four-state game is used to demonstrate the applicability of the method and to illustrate the insights it provides.

论文关键词:Conflict resolution,Preferences,Game theory,Graph Model for Conflict Resolution

论文评审过程:Received 13 March 2017, Revised 20 April 2017, Accepted 1 May 2017, Available online 18 May 2017, Version of Record 18 May 2017.

论文官网地址:https://doi.org/10.1016/j.amc.2017.05.016