Beyond the fascination of online-games: Probing addictive behavior and depression in the world of online-gaming
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摘要
This study examined problematic gaming behavior and depressive tendencies among people who play different types of online-games. Other game-related variables were investigated to determine if other differences between three game types could be established. Participants in the current research (n = 468) can be classified into three independent groups. Subjected users either solely played massive multiplayer online role-playing games (MMORPGs) or they preferred online-ego-shooters (OES) or real-time-strategy games (RTS). Results indicate that MMORPG users show more often problematic gaming behavior, depressive tendencies and lower self-esteem compared to users playing other online-games. MMORPG users reported to playing significantly more often in order to escape from real-life problems, which might be a valuable coping strategy but might also lead to problematic gaming behavior.
论文关键词:MMORPG,MMO,Online-games,Problematic internet use,Depression
论文评审过程:Available online 29 September 2010.
论文官网地址:https://doi.org/10.1016/j.chb.2010.09.015