e-Sports: Playing just for fun or playing to satisfy life goals?

作者:

Highlights:

• Clan leaders significantly differed in life goal power from not members of any clan.

• e-Sports players differed from casual players in life goals affiliation and diversion.

• e-Sports – a means of satisfying the need to belong through (teams, LAN parties).

• e-Sports – a means of satisfying the need for power (position of a game team leader).

摘要

•Clan leaders significantly differed in life goal power from not members of any clan.•e-Sports players differed from casual players in life goals affiliation and diversion.•e-Sports – a means of satisfying the need to belong through (teams, LAN parties).•e-Sports – a means of satisfying the need for power (position of a game team leader).

论文关键词:e-Sports,Progaming,LAN party,Computer game

论文评审过程:Available online 18 February 2015.

论文官网地址:https://doi.org/10.1016/j.chb.2015.01.056