e-Sports: Playing just for fun or playing to satisfy life goals?
作者:
Highlights:
• Clan leaders significantly differed in life goal power from not members of any clan.
• e-Sports players differed from casual players in life goals affiliation and diversion.
• e-Sports – a means of satisfying the need to belong through (teams, LAN parties).
• e-Sports – a means of satisfying the need for power (position of a game team leader).
摘要
•Clan leaders significantly differed in life goal power from not members of any clan.•e-Sports players differed from casual players in life goals affiliation and diversion.•e-Sports – a means of satisfying the need to belong through (teams, LAN parties).•e-Sports – a means of satisfying the need for power (position of a game team leader).
论文关键词:e-Sports,Progaming,LAN party,Computer game
论文评审过程:Available online 18 February 2015.
论文官网地址:https://doi.org/10.1016/j.chb.2015.01.056