An instrument to build a gamer clustering framework according to gaming preferences and habits
作者:
Highlights:
• Developing an instrument to quickly classify gamers according to their preferences and habits.
• Data from 754 students confirmed the instrument validation.
• We found 4 different gamers profiles: Hardcore, Casual, Well-rounded gamers and No gamers.
• Results are in accordance with the reviewed literature in the field.
• Gaming preferences and habits could influence educational games effectiveness.
摘要
•Developing an instrument to quickly classify gamers according to their preferences and habits.•Data from 754 students confirmed the instrument validation.•We found 4 different gamers profiles: Hardcore, Casual, Well-rounded gamers and No gamers.•Results are in accordance with the reviewed literature in the field.•Gaming preferences and habits could influence educational games effectiveness.
论文关键词:Educational games,Classification of gamers,Gaming preferences and habits,Instruments for serious games,Applied games
论文评审过程:Received 20 October 2015, Revised 1 March 2016, Accepted 31 March 2016, Available online 12 April 2016, Version of Record 12 April 2016.
论文官网地址:https://doi.org/10.1016/j.chb.2016.03.085