An empirical examination of factors associated with Game Transfer Phenomena severity
作者:
Highlights:
• The vast majority experienced Game Transfer Phenomena (GTP) (n = 2281).
• The majority of the gamers experienced mild levels of GTP.
• Playing 6 h or more was more common among gamers with severe GTP.
• 58% of gamers with severe GTP experienced distress or dysfunction due to GTP.
• Those with severe GTP share characteristics with dysfunctional gamers.
摘要
•The vast majority experienced Game Transfer Phenomena (GTP) (n = 2281).•The majority of the gamers experienced mild levels of GTP.•Playing 6 h or more was more common among gamers with severe GTP.•58% of gamers with severe GTP experienced distress or dysfunction due to GTP.•Those with severe GTP share characteristics with dysfunctional gamers.
论文关键词:Game Transfer Phenomena,Excessive gaming,Dysfunctional gaming,Gaming addiction,Psychiatric comorbidity,Escapism
论文评审过程:Received 13 October 2015, Revised 22 June 2016, Accepted 30 June 2016, Available online 12 July 2016, Version of Record 12 July 2016.
论文官网地址:https://doi.org/10.1016/j.chb.2016.06.060