Leveling up: Are non-gamers and women disadvantaged in a virtual world classroom?

作者:

Highlights:

• Students without gaming experience are not significantly disadvantaged when in virtual world instruction.

• Gender does not influence feelings of presence in a virtual world classroom.

• Experience of software ownership does not influence feelings of presence.

• Teachers can confidently implement virtual world learning environments without concern.

摘要

•Students without gaming experience are not significantly disadvantaged when in virtual world instruction.•Gender does not influence feelings of presence in a virtual world classroom.•Experience of software ownership does not influence feelings of presence.•Teachers can confidently implement virtual world learning environments without concern.

论文关键词:Virtual worlds,Online education,Gaming experience,Gender,Open wonderland

论文评审过程:Received 11 April 2016, Revised 20 July 2016, Accepted 22 July 2016, Available online 30 August 2016, Version of Record 30 August 2016.

论文官网地址:https://doi.org/10.1016/j.chb.2016.07.033