Driven to drive? Investigating the effect of gamification on learner driver behavior, perceived motivation and user experience

作者:

Highlights:

• A gamified learner logbook app was compared to a non-gamified version in the field.

• User enjoyment and perceived motivation was higher when using the gamified version.

• There was no increase in behavior when using the gamified version.

摘要

•A gamified learner logbook app was compared to a non-gamified version in the field.•User enjoyment and perceived motivation was higher when using the gamified version.•There was no increase in behavior when using the gamified version.

论文关键词:Gamification,Gameful,Game design,User experience,Learner driver,Motivation,Behavior change,Smartphone

论文评审过程:Received 28 July 2014, Revised 1 August 2016, Accepted 31 August 2016, Available online 8 September 2016, Version of Record 22 March 2017.

论文官网地址:https://doi.org/10.1016/j.chb.2016.08.050