Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play

作者:

Highlights:

• Social capital (SC) from video games differs across relationships with other players.

• Closer social ties (real-life and online-only friends) associated with bonding SC.

• More distal ties (strangers and online-only friends) associated with bridging SC.

• Each relationship type led to SC via increased harmonious passion for the game.

• Online-only friends also associated with playing for longer (via obsessive passion).

摘要

•Social capital (SC) from video games differs across relationships with other players.•Closer social ties (real-life and online-only friends) associated with bonding SC.•More distal ties (strangers and online-only friends) associated with bridging SC.•Each relationship type led to SC via increased harmonious passion for the game.•Online-only friends also associated with playing for longer (via obsessive passion).

论文关键词:Video games,Passion,Social capital,Relationships,Online,Multiplayer

论文评审过程:Received 8 July 2017, Revised 1 September 2017, Accepted 16 October 2017, Available online 23 October 2017, Version of Record 5 November 2017.

论文官网地址:https://doi.org/10.1016/j.chb.2017.10.032