Students' attitude towards the use of educational video games to develop competencies

作者:

Highlights:

• Perceived relevance of EVGs is an important factor contributing students' attitude.

• Perceived self-efficacy positively influences students' attitude.

• Students' lack of confidence in EVGs negatively influences students' attitude.

摘要

•Perceived relevance of EVGs is an important factor contributing students' attitude.•Perceived self-efficacy positively influences students' attitude.•Students' lack of confidence in EVGs negatively influences students' attitude.

论文关键词:Educational video games,Competencies,Attitude,Higher Education,fsQCA

论文评审过程:Received 9 May 2017, Revised 8 December 2017, Accepted 11 December 2017, Available online 28 December 2017, Version of Record 30 December 2017.

论文官网地址:https://doi.org/10.1016/j.chb.2017.12.017